|
Centre for Policy on Ageing | |
 | |
|
Kinecting through group digital games | Author(s) | Erica Dove, Arlene Astell |
Journal title | Journal of Dementia Care, vol 26, no 1, January-February 2018 |
Publisher | Hawker Publications, January-February 2018 |
Pages | p 18-19 |
Source | http://www.journalofdementiacare.co.uk |
Keywords | Computing [leisure] ; Dementia ; Day centres ; Projects. |
Annotation | Digital technologies offer lots of opportunities for people with dementia to enjoy games and engaging activities. The authors outline their research project and findings so far. A review of articles about people with dementia and motion-based technology found that most studies used the technology for cognitive and physical activities rather than leisure. Their research, the Kinect Project, aimed to find out: how people with dementia can best be introduced, taught and supported to use motion-based technologies; the effects of repeated practice on learning of skills during play; and how using Xbox Kinect in a group setting affects the activity. Findings indicate the benefits of using this technology in community adult day programmes. (RH). |
Accession Number | CPA-180126205 A |
Classmark | HPC: EA: NMC: 3E |
Data © Centre for Policy on Ageing |
|
...from the Ageinfo database published by Centre for Policy on Ageing. |
| |
|