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Non-digital game playing by older adults
Author(s)W Ben Mortenson, Andrew Sixsmith, David Kaufman
Journal titleCanadian Journal on Aging, vol 36, no 3, September 2017
PublisherCambridge University Press, September 2017
Pagespp 342-350
Sourcehttp://cambridge.org/cjg
KeywordsAgeing process ; Indoor recreation ; Indoor games ; Quality of life ; Well being.
AnnotationResearch on the effects of video games on cognition and behaviour has been extensive, yet little research has explored non-digital forms of game playing, especially among older adults. As part of a larger survey on game playing, 886 respondents aged 55 years and above filled out questionnaires about non-digital game play. The study aims were to determine perceived benefits of non-digital game play and to determine socio-demographic factors that might predict perceived benefits. Survey results indicated that non-digital game playing is social in nature and common (73% of respondents) among older adults. Older adults play for fun, but also to help maintain their cognition. Regression analyses indicated that various socio-demographic factors _ age, education, gender and race _ were independently associated with perceived benefits from game playing. The results thus emphasise the importance of non-digital game playing in this population and suggest that efforts to facilitate game playing may improve social interactions and quality of life. (JL).
Accession NumberCPA-171006227 A
ClassmarkBG: HN: HO: F:59: D:F:5HH

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