|
| |
|
Centre for Policy on Ageing | |
 | |
|
Non-digital game playing by older adults | Author(s) | W Ben Mortenson, Andrew Sixsmith, David Kaufman |
Journal title | Canadian Journal on Aging, vol 36, no 3, September 2017 |
Publisher | Cambridge University Press, September 2017 |
Pages | pp 342-350 |
Source | http://cambridge.org/cjg |
Keywords | Ageing process ; Indoor recreation ; Indoor games ; Quality of life ; Well being. |
Annotation | Research on the effects of video games on cognition and behaviour has been extensive, yet little research has explored non-digital forms of game playing, especially among older adults. As part of a larger survey on game playing, 886 respondents aged 55 years and above filled out questionnaires about non-digital game play. The study aims were to determine perceived benefits of non-digital game play and to determine socio-demographic factors that might predict perceived benefits. Survey results indicated that non-digital game playing is social in nature and common (73% of respondents) among older adults. Older adults play for fun, but also to help maintain their cognition. Regression analyses indicated that various socio-demographic factors _ age, education, gender and race _ were independently associated with perceived benefits from game playing. The results thus emphasise the importance of non-digital game playing in this population and suggest that efforts to facilitate game playing may improve social interactions and quality of life. (JL). |
Accession Number | CPA-171006227 A |
Classmark | BG: HN: HO: F:59: D:F:5HH |
Data © Centre for Policy on Ageing |
|
...from the Ageinfo database published by Centre for Policy on Ageing. |
| |
|
|