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The use of exercise-based videogames for training and rehabilitation of physical function in older adults
 — current practice and guidelines for future research
Author(s)Stuart T Smith, Daniel Schoene
Journal titleAging Health, vol 8, no 3, June 2012
Pagespp 243-252
Sourcehttp://www.futuremedicine.com/loi/ahe
KeywordsFalls ; Preventative medicine ; Physical capacity ; Stroke ; Rehabilitation ; Exercise ; Computing [leisure] ; Videos ; Evaluation.
AnnotationFunctional impairment in older adults resulting from injury or disease contribute to parallel declines in self-confidence. Fear of a major incident such as a stroke or a bone-breaking fall can lead to the decision to move into a supported environment, which can be viewed as a major step in the loss of independence and quality of life. Novel use of videogame console technologies are beginning to be explored as a commercially available means for delivering training and rehabilitation programmes to older adults in their own homes. This article provides an overview of the main videogame console systems (Nintendo Wii, Sony Playstation and Microsoft Xbox) and discusses some scenarios where they have been used for rehabilitation, assessment and training of functional ability in older adults. In particular the study focuses on two issues that significantly impact functional independence in older adults, namely injury and disability resulting from stroke and/or falls. (JL).
Accession NumberCPA-121026002 A
ClassmarkOLF: LK2: BI: CQA: LM: CEA: HPC: 6UW: 4C

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